But this changed when the Switch version of the game was put into production, just 12 months ago. The final game lets you acquire all of its basic abilities within its opening hour.Įlsewhere, Fujibayashi discussed the jump from developing Zelda: Breath of the Wild solely on Wii U to also creating a Nintendo Switch version - something which Zelda series boss Eiji Aonuma previously chatted with Eurogamer about, too.Īonuma mentioned how Breath of the Wild's Sheikah Slate - basically, Link's iPad - was once supposed to be controlled by the Wii U GamePad. A Link Between Worlds let you borrow any item and complete the game in any order - an idea Nintendo also tested for Breath of the Wild, but ultimately discarded for even more freedom. "We did have ideas if a certain dungeon needs bombs, for example, we might put a little bomb icon on the dungeon walls or somewhere on the ground."īreath of the Wild isn't the first Zelda game to ditch the series' traditional one-new-item-per-dungeon cycle. "But when we do that, you are pigeonholed into having a specific order of dungeons. "We did at one point test what it would be like to be able to obtain some of these abilities in some point in the story," Fujibayashi continued. The higher the rarity, the better the stats are, but are also quite. Each weapon can have up to seven possible rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic and Exotic. Weapons can range from Assault Weapons, Shotguns, SMGs, Pistols, Sniper Rifles, Crossbows, Melees and Explosive Weapons. This reigned-in approach also allows for exploration in any direction - and the game's dungeons to be tackled in any order. In Battle Royale Weapons are the main items that are used to deal damage towards opponents. What's left currently, the four items, were really what would draw out the fun of the game."īreath of the Wild includes just four major abilities - bombs, stasis, magnet and freezing.Īnd while familiar weapons with item effects do return, such as elemental arrows and the fire rod, Link's toolset for solving puzzles has never been so straightforward. "After a lot of experimentation and testing, we weeded out all the ones that had potential to detract from the gameplay and enjoying the game. Mitchell and Ness NBA Hook Shot Warm Up Jacket red MITCHELL AND NESS available at MATSHOP.PL and instore MATSHOP Katowice, Sowackiego 51 CLOTHES. "Hookshot was we experimented with and tested, as well as Beetle from Skyward Sword," Fujibayashi explained. But all ultimately left on the cutting room floor to add to the game's freedom. Our Tunic beginner’s guide to help you with survival, exploration, and combat, with tips about stamina, health, combat, potions, equipment, the overworked map. Work-in-progress versions of the hookshot and beetle were included in the game during development, director Hidemaro Fujibayashi told Kotaku. Nintendo toyed with, then ditched, several familiar Zelda items in Breath of the Wild - as well as a set order of progression through the game's massive open world.
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